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SetDestination" can only be called on an active agent that has been placed  on a NavMesh. : Unity3D
SetDestination" can only be called on an active agent that has been placed on a NavMesh. : Unity3D

Navigation - NavMesh Agent - Only Humanoid AgentType Is Working - Unity  Answers
Navigation - NavMesh Agent - Only Humanoid AgentType Is Working - Unity Answers

Failed to create agent because it is not close enough to the NavMesh & " SetDestination" can only be called on an active agent that has been placed  on a NavMesh. - Unity
Failed to create agent because it is not close enough to the NavMesh & " SetDestination" can only be called on an active agent that has been placed on a NavMesh. - Unity

Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis  Incendio | Medium
Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis Incendio | Medium

Unity - Manual: NavMesh Surface
Unity - Manual: NavMesh Surface

Unity - Manual: Creating a NavMesh Agent
Unity - Manual: Creating a NavMesh Agent

c#: NPC在Navmesh上实例化
c#: NPC在Navmesh上实例化

SetDestination can only be called on an active agent that is on a NavMesh -  Unity Forum
SetDestination can only be called on an active agent that is on a NavMesh - Unity Forum

Welcome! - New NavMesh Features Experimental Preview - Unity Forum
Welcome! - New NavMesh Features Experimental Preview - Unity Forum

SetDestination" can only be called on an active agent that has been placed  on a NavMesh - but I have it! : Unity3D
SetDestination" can only be called on an active agent that has been placed on a NavMesh - but I have it! : Unity3D

Failed to create agent because it is not close enough to the NavMesh & " SetDestination" can only be called on an active agent that has been placed  on a NavMesh. - Unity
Failed to create agent because it is not close enough to the NavMesh & " SetDestination" can only be called on an active agent that has been placed on a NavMesh. - Unity

Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT
Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT

uMod - "SetDestination" can only be called on an active agent - Rust -  Community
uMod - "SetDestination" can only be called on an active agent - Rust - Community

SetDestination can only be called on an active agent that has been placed  on a NavMesh" ERROR - Unity Forum
SetDestination can only be called on an active agent that has been placed on a NavMesh" ERROR - Unity Forum

Only first NavMeshAgent can be placed - Stack Overflow
Only first NavMeshAgent can be placed - Stack Overflow

Nav Mesh Agent Pop - Unity Forum
Nav Mesh Agent Pop - Unity Forum

uMod - "SetDestination" can only be called on an active agent - Rust -  Community
uMod - "SetDestination" can only be called on an active agent - Rust - Community

SetDestination" can only be called on an active agent that has been placed  on a NavMesh - but I have it! : Unity3D
SetDestination" can only be called on an active agent that has been placed on a NavMesh - but I have it! : Unity3D

Navmesh How to check if full path available? C# - Unity Answers
Navmesh How to check if full path available? C# - Unity Answers

SetDestination" can only be called on an active agent that has been placed  on a navmesh (more info in comments) : Unity3D
SetDestination" can only be called on an active agent that has been placed on a navmesh (more info in comments) : Unity3D

Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT
Part III.) Creating zombie enemies in Unity | by Ing. Jan Jileček | ITNEXT

Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis  Incendio | Medium
Multiple Recursive Portals and AI In Unity Part 7: AI navigation | by Ignis Incendio | Medium

SetDestination can only be called on an active agent that has been placed  on a NavMesh Unity Error - YouTube
SetDestination can only be called on an active agent that has been placed on a NavMesh Unity Error - YouTube